White Dwarf - Issue 8 by Games Workshop

White Dwarf - Issue 8 by Games Workshop

Author:Games Workshop
Language: eng
Format: epub, mobi
Tags: games workshop, white dwarf, warhammer, hobby, 40000, citadel miniatures
Published: 2014-03-17T16:00:00+00:00


This week Beorn and Bear is released, arguably the most powerful monster available to the forces of Good. Adam Troke, a Hobbit in all but stature, shares his thoughts on how to crush all before you with this towering new miniature.

MASTERING YOUR FEARS

Beorn is unusual in that he causes Terror (which means low-Courage evil models will struggle to charge him) and is Fearless (so he can charge dire foes without hesitation). Use Beorn to tackle the scariest models in your enemy’s force without fear of getting mobbed.

It probably doesn’t come as much of a surprise that over the years I have played a great many games of The Lord of the Rings and later The Hobbit: An Unexpected Journey Strategy Battle Game. After the hundreds (thousands?) of battles that I’ve enjoyed, I have come to a few realisations, one of which is that there’s nothing quite so enjoyable as smashing huge holes in the enemy army with a massive Monster. In the last event at Warhammer World I attended, I used all three of The Stone Trolls to good effect. This week, Beorn the Bear is released, and I rate him as one of the best Monsters in the whole game.

First and foremost Beorn is two models in one, so to speak. He can switch between man and bear, and it’s the bear side of things I am primarily interested in, because that’s when Beorn is at his most dangerous. As soon as you are able, transform him into bear form and aim him at the largest concentration of enemy models you can. There’s no point being coy about it, Beorn can realistically kill anything your opponent is likely to have. With Defence 8, enemy missile fire will likely do little to his tough, furry hide. His Move value of 8” means he’s fast, and my advice would be to make the most of it by using trees and bushes to conceal your advance as you storm forwards (there’s no point exposing yourself to unnecessary risk), and since Beorn is a Woodland Creature, it won’t slow him down at all.

As a bear, Beorn’s Berserk rule states he must charge an enemy if he is able. This isn’t a big hindrance, since his rules don’t say which enemy, only that he must charge one of them; so as long as you can reach more than one of foe, choose the fights that favour you. Beorn should be fighting one quality enemy Hero or two other models each turn, so line up your charges with that in mind. If your opponent tries to tie you up with sacrificial models, and there is an enemy within 8” you would rather fight, use the Barge Brutal Power Attack to shove them out the way, and move on to fight your preferred target.

Once you have your paws on the enemy, it’s important to choose the right means of killing them. Before you get carried away and instinctively roll the dice, consider your victim. If you are fighting multiple Warriors, use normal attacks.



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