White Dwarf - Issue 5 by Games Workshop
Author:Games Workshop
Language: eng
Format: epub, mobi, pdf
Tags: games workshop, white dwarf, warhammer, hobby, 40000, citadel miniatures
Published: 2014-02-24T16:00:00+00:00
Eager to see what the Imperial Knights could do on the battlefield, Dan and Adam used them in a scenario of their own devising. With Adam fielding five Knights alongside his Dark Angels, Dan used the power of Chaos to summon some Super-heavies of his own.
THE UNFORGIVEN
Company Master Zephon with Command Squad Librarian Ramael
Tactical Squad Uzziel – 10 Tactical Marines
Tactical Squad Sephram – 10 Tactical Marines
Tactical Squad Uriah – 10 Tactical Marines
Scout Squad Hyphon – 5 Scouts
Veteran Squad Nameth – 5 Company Veterans
Ancient Thomar – Venerable Dreadnought
The Ravenkin – Ravenwing Squadron
Skystalker – Nephilim Jetfighter
Might of Caliban – Predator Annihilator Inquisitor Rex and Retinue
Knight Seneschal Havlorn of House Raven
Knight Walkorn of House Raven
Knight Monteryn of House Terryn
Knight Apparent Capulan of House Terryn
Freeblade Amaranthine
THE BLACK LEGION
Chaos Lord Morion and Terminator Retinue
Umleth’s Raiders – 10 Chaos Space Marines
Zakion’s Destroyers – 10 Chaos Space Marines
The Bloodslaughterers – 15 Khorne Berzerkers
The Fleshreapers – 7 Khorne Berzerkers
Harkon’s Suppressors – 5 Havocs
The Cult of Destruction – 2 Obliterators
The Sky Shards – 5 Raptors
Xa’kriesh – Heldrake
Castigator – Vindicator
Oberonius – Maulerfiend
Firebrand – Forgefiend
Uranesh the Reaver – Khorne Lord of Skulls
Goreash the Undefeated – Khorne Lord of Skulls
Dan: When it came to picking sides for the Battle Report, both myself and Adam wanted to use the new Imperial Knights. Tossing a coin for it, Adam won and decided to field five Knights alongside his Dark Angels in a combined force of around 3500 points. In response, I borrowed the Black Legion Chaos Space Marines from the Studio, along with a couple of Super-heavy walkers: two Khorne Lords of Skulls.
My mission was to destroy the two Aquila Strongpoints in Adam’s deployment zone. Adam wouldn’t be firing them in the game (thank the Dark Gods!) as we imagined they were targeting a distant part of the invading Chaos army. Adam’s mission was to stop me destroying them, but it quickly became obvious that his best chance of doing so would be to eliminate the two Lords of Skulls. With two objectives each, we were ready for war.
The forces of Chaos surged forward, intent on closing the gap between the two armies as quickly as possible. Uranesh the Reaver advanced, his blood-rage driving him towards the Dark Angels at a furious pace. On the other flank, Goreash the Undefeated also roared forward, intent on getting to grips with the enemy as quickly as possible. Firing his hades gatling cannon at Capulan, the Knight Apparent of House Raven, the Daemonic war machine scored several glancing hits but failed to slow the hot-headed young Knight.
Responding to the reckless charge of the Daemon engines, the Knights also advanced, striding over the defence lines where the Dark Angels sheltered, their battle horns blaring out challenges to Khorne’s war machines. Following Havlorn’s example, Monteryn and Walkorn fired at Uranesh, tearing chunks out of his armour and causing grievous damage. Roaring in anger, the Lord of Skulls began to re-knit its wounds before their eyes.
Realising the danger of letting the machine live, the Seneschal lowered his thermal cannon and raised his reaper chainsword, challenging Uranesh to a close combat duel.
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