White Dwarf - Issue 5 by Games Workshop

White Dwarf - Issue 5 by Games Workshop

Author:Games Workshop
Language: eng
Format: epub, mobi, pdf
Tags: games workshop, white dwarf, warhammer, hobby, 40000, citadel miniatures
Published: 2014-02-24T16:00:00+00:00


Eager to see what the Imperial Knights could do on the battlefield, Dan and Adam used them in a scenario of their own devising. With Adam fielding five Knights alongside his Dark Angels, Dan used the power of Chaos to summon some Super-heavies of his own.

THE UNFORGIVEN

Company Master Zephon with Command Squad Librarian Ramael

Tactical Squad Uzziel – 10 Tactical Marines

Tactical Squad Sephram – 10 Tactical Marines

Tactical Squad Uriah – 10 Tactical Marines

Scout Squad Hyphon – 5 Scouts

Veteran Squad Nameth – 5 Company Veterans

Ancient Thomar – Venerable Dreadnought

The Ravenkin – Ravenwing Squadron

Skystalker – Nephilim Jetfighter

Might of Caliban – Predator Annihilator Inquisitor Rex and Retinue

Knight Seneschal Havlorn of House Raven

Knight Walkorn of House Raven

Knight Monteryn of House Terryn

Knight Apparent Capulan of House Terryn

Freeblade Amaranthine

THE BLACK LEGION

Chaos Lord Morion and Terminator Retinue

Umleth’s Raiders – 10 Chaos Space Marines

Zakion’s Destroyers – 10 Chaos Space Marines

The Bloodslaughterers – 15 Khorne Berzerkers

The Fleshreapers – 7 Khorne Berzerkers

Harkon’s Suppressors – 5 Havocs

The Cult of Destruction – 2 Obliterators

The Sky Shards – 5 Raptors

Xa’kriesh – Heldrake

Castigator – Vindicator

Oberonius – Maulerfiend

Firebrand – Forgefiend

Uranesh the Reaver – Khorne Lord of Skulls

Goreash the Undefeated – Khorne Lord of Skulls

Dan: When it came to picking sides for the Battle Report, both myself and Adam wanted to use the new Imperial Knights. Tossing a coin for it, Adam won and decided to field five Knights alongside his Dark Angels in a combined force of around 3500 points. In response, I borrowed the Black Legion Chaos Space Marines from the Studio, along with a couple of Super-heavy walkers: two Khorne Lords of Skulls.

My mission was to destroy the two Aquila Strongpoints in Adam’s deployment zone. Adam wouldn’t be firing them in the game (thank the Dark Gods!) as we imagined they were targeting a distant part of the invading Chaos army. Adam’s mission was to stop me destroying them, but it quickly became obvious that his best chance of doing so would be to eliminate the two Lords of Skulls. With two objectives each, we were ready for war.

The forces of Chaos surged forward, intent on closing the gap between the two armies as quickly as possible. Uranesh the Reaver advanced, his blood-rage driving him towards the Dark Angels at a furious pace. On the other flank, Goreash the Undefeated also roared forward, intent on getting to grips with the enemy as quickly as possible. Firing his hades gatling cannon at Capulan, the Knight Apparent of House Raven, the Daemonic war machine scored several glancing hits but failed to slow the hot-headed young Knight.

Responding to the reckless charge of the Daemon engines, the Knights also advanced, striding over the defence lines where the Dark Angels sheltered, their battle horns blaring out challenges to Khorne’s war machines. Following Havlorn’s example, Monteryn and Walkorn fired at Uranesh, tearing chunks out of his armour and causing grievous damage. Roaring in anger, the Lord of Skulls began to re-knit its wounds before their eyes.

Realising the danger of letting the machine live, the Seneschal lowered his thermal cannon and raised his reaper chainsword, challenging Uranesh to a close combat duel.



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