White Dwarf - Issue 49 by Games Workshop
Author:Games Workshop
Language: eng
Format: epub
Tags: games workshop, white dwarf, warhammer, hobby, 40000, citadel miniatures
Published: 2014-12-09T16:00:00+00:00
The Verminlords are the biggest and most powerful monsters that a Skaven army can lay its greasy paws on, an awesome combination of magical prowess, deadly close combat strength and rat-like cunning. We present their rules, and some advice on how to use them.
The Verminlords are what can only be described as a truly terrifying opponent on the Warhammer battlefield, probably the most dangerous creature the Skaven can summon (and even they do so only reluctantly). Not only do they look amazing, but they are great at magic, deadly in a fight and frighteningly fast.
While there are five distinct Verminlords to choose from, they have plenty in common. So here are our top three tips for getting the best out of your Verminlord in battle, whichever type you choose:
Zap-zap, big magic: All Verminlords are powerful Wizards, with an arsenal of spells at their disposal – not only that, but each of them can re-roll failed casting attempts for one particular spell. Skreech Verminking, for instance, always knows, and re-rolls failed attempts for, the Dreaded Thirteenth Spell. This means you can structure your battle plans around casting this spell with confidence.
Skitter-scurry, quick-fast: Verminlords have an impressive Move of 8”, meaning they can hurtle across the battlefield. Perfect for getting into sneak-stabbing positions behind your enemies, ready for a sneaky charge from behind, making sure you are in perfect spell-casting positions, or just staying out of harm’s reach and avoiding shooting or any fights that your sneaky rat daemons just don’t fancy.
Fight-fight, kill-stab. Considering they are such powerful Wizards, the Verminlords are also impressive fighters. Their doom glaives are great for gutting most foes (everyone should fear a doom glaive, a few good hits can kill a Dragon or carve chunks out of a unit of Ogres). Also, with Initiative 10, Verminlords are lightning-fast, and can usually stab several holes in their enemies long before a return blow is ever landed (except for pesky-pesky quick-cheat Elves and the like). Look to single out lone models or issue challenges you can win quickly before moving on.
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