White Dwarf - Issue 43 by Games Workshop

White Dwarf - Issue 43 by Games Workshop

Author:Games Workshop [Workshop, Games]
Language: eng
Format: epub
Published: 0101-01-01T00:00:00+00:00


DEPLOYMENT

In High Ground, both armies are attempting to capture the tallest buildings in the sector, for he who has the high ground commands the battlefield. As per the mission briefing, objective markers 1 and 2 are placed in the two tallest buildings on the battlefield and Victory Points are awarded every turn for holding both of them (that’s right, both, not just one of them). Objective 1 was placed on the Bastion Tower (1), while objective 2 was situated on the Colonial Skybridge (2).

Objectives 3 to 6 were then placed around the city. Objective 3 was situated in the Shrine to Guilliman Ascendant (3), objective 4 on the Skyshield Landing Pad in the centre of the board (4), objective 5 in the Administratum complex (5) and objective 6 in the Manufactorum district (6).

The Tyranids deployed in the north-east district of the city, a carpet of Gaunts shielding the larger Tyranid organisms behind them. The centre of their battle line was dominated by a Hypertoxic Node consisting of a Toxicrene, six Venomthropes and a Hive Tyrant designated the Overlord of Thraxia. A battery of living artillery covered the approach to the Skybridge.

The Ultramarines arrived from the south-west The Imperial Knight, Orpheron of House Terryn, spearheaded the assault, followed closely by Cassius and his Tyranid Hunters in their Rhino. Tactical Squads I through III split into combat squads and deployed amongst the city ruins to cover the advance of their battle brothers. The armoury’s support tanks deployed in the city ruins located behind the Bastion Tower.

PREPARING FOR WAR

When it comes to Warhammer 40,000, there are few things more evocative than a desperate battle among the ruins of an Imperial city. Even better, stick in an implacable alien menace such as the Tyranids and you’ve got the makings of a desperate close-quarters engagement where death lurks around every corner.

For this Cities of Death battle, we wanted to create a war-torn Imperial hive, the buildings densely packed to represent the claustrophobic confines of an industrial hive. The Sector Imperialis was the perfect battlefield for our engagement and we covered virtually every building footprint, leaving little in the way of open ground, save the roadways and area around the Skyshield Landing Pad in the centre.

Having made planetfall several weeks earlier and eaten the local population, the Tyranids were in the process of consolidating their positions amongst the towers of Hive Primus. Looking to topple them from their perches (and incinerate their filthy xenos corpses) was Chaplain Cassius, leading an Ultramarines strike force. With the Space Marines advancing upon the Tyranids’ hive of operations, victory would go to the side that controlled the High Ground.

LET BATTLE COMMENCE

Having seen the Ultramarines approaching through the city streets, the Tyranids burst into action, the Overlord of Thraxia commanding the smaller creatures around it to engage the new threat while the larger Tyranid beasts advanced behind them, their movements shrouded in clouds of smog generated by the Venomthropes. Though few Ultramarines were in range to shoot, the lumbering Exocrine blasted



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