White Dwarf - Issue 33 by Games Workshop
Author:Games Workshop
Language: eng
Format: epub
Tags: games workshop, white dwarf, warhammer, hobby, 40000, citadel miniatures
Published: 2014-08-21T16:00:00+00:00
Hidden behind a shroud of void shields, the Space Hulk Sorrow’s Hammer tumbled out of the Warp toward the Imperial world of Xegist, the vessel’s dark heart heavy with horrors. The ancient behemoth impervious to his Strike Cruiser’s macro cannon, Captain Raphael quickly ordered a Terminator boarding torpedo assault to bring down the Space Hulk’s shields. With time running out, Squad Lorenzo moved swiftly to their craft, its Sergeant mindful that he had but hours before the Space Hulk would make planetfall and spread its vile cargo across Xegist. On wings of fire the Blood Angels Terminators arced across the void, the terrible twisted mass of the Sorrow’s Hammer swelling in their vision and blotting out the stars.
Sergeant Lorenzo stepped out onto the Hammer, his heavy boots crushing smoking plasteel underfoot. As his brothers formed up behind him he scanned the darkness with his armour’s stab-light. Then he smelt it – a sour stench upon the air, cloying and foul. Genestealers. Activating his power sword in a flicker of energy, he led his brothers toward the shield controls. As they set out, the darkness closed around them.
FORCES & DEPLOYMENT
Space Marines: The Space Marine player has one squad. It consists of a Sergeant armed with a storm bolter and power sword, one Space Marine armed with a heavy flamer and power fist, one Space Marine armed with storm bolter and chainfist and two Space Marines armed with storm bolters and power fists. The Space Marine player deploys the squad in the starting squares in the boarding torpedo. This boarding torpedo arrives at the start of the first Space Marine turn.
Genestealers: The Genestealer player begins the mission with two blips and receives two reinforcement blips per turn. At the start of the game and until the lift is operated for the first time, blips can only enter play at an entry area on level one. If the lift is operated, then from that point on, all entry areas on both levels can be used.
SPECIAL RULES
Boarding Torpedoes: See Mission I: Beachhead from the Space Hulk Mission book. Note that only a single boarding torpedo is used.
Disabling the Void Shields: In order to disable the void shields, a Space Marine must spend an entire turn on the Void Shield Controls square. The void shields are disabled at the start of the Mission Status phase of that turn. If the Space Marine performs an action during their turn, or is attacked in the Genestealer turn, then the procedure is aborted and must be attempted again in a future turn.
The Turbo-lift: See Mission VIII: Into the Depths from the Space Hulk Mission book.
VICTORY
The Space Marine player wins if he disables the Void shields. Failure to do so results in a Genestealer win.
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