The Laws and Principles of Whist Stated and Explained by Henry]

The Laws and Principles of Whist Stated and Explained by Henry]

Author:Henry] [Jones
Language: eng
Format: epub, pdf
Publisher: The Penn publishing company
Published: 1896-03-25T05:00:00+00:00


will hesitate to go on with the suit. But, if you play queen, he will put knave and at least one small one in hJB partner's hand. Then if, under thia impression, he continues the suit, you bring it in.

It is in most cases unquestionably disadvantageous to you that the whole table should be aware of your-being very weak ia a particular suit, and, consequently, information of weakness should be withheld as long as possible. If you are led up to fourth band in such a suit, or if your partner opens the suit with a small card, of course the disclosure is inevi-tobie; but until one of these events happens your poverty can generally be kept out of sight. It may liap]jen that you are occasionally forced to lead a weak suit yourself; and in this event the least disadvantage, on the whole, is to tell the truth at once, by first leading the highest of it. Your partner, apprised of the state of your hand by the fall of your smaller card on the subsequent round, will probably deem it prudent to strive by defensive tactics to avert total defeat in that suit, rather than to contend single-handed against the combined strength of the opponents. But, at critical points of the game, it is often right to conceal weakness. Thus, toward the end of a hand, it is necessary that your partner should make a couple of tricks in an unopened suit, of which you hold two or three little eatda, \o\i. ■Aiss*i&.NK4&-'*SMo

lowest. If you lead the highest, the adversaries will suspect your weakness at once, and will be sure of it on the second round. Their efforts will then be directed to preventing your partner from making the required tricks in that suit. Your left-hand adversary will not finesse; and if your partner is led through, your right-hand adversary merely covers, or plays the lowest card he has, higher than the one you first led.

When your partner has exhibited weakness in one or more suits, you would frequently be justified in playing a false card. You are driven to rely solely on yourself, and are entitled to adopt every artifice your ingenuity can suggest in order to perplex the other side. The consideration that you may mislead your partner will no longer influence you, as you know him to be powerless for good or for evil.

You inform your partner by following the recognized practice of the game, e,g., by leading as advised in the Analysis of Leads; by playing your lowest card when not attempting to win the trick; and so forth. If you adhere to this, you will soon acquire a reputation for playing a straightforward intelligible game; and this character alone will counterbalance the disadvantage which will sometimes attach to the fact that you have enabled the adversaries to read j^our hand. If your partner knows that you play at

random and without method, he will be in a state of constant uncertainty; and you almost



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