Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner

Author:David Kushner [Kushner, David]
Language: eng
Format: epub, pdf
Tags: vl-nfcompvg
ISBN: 9780812972153
Amazon: 0812972155
Publisher: Random House Trade Paperbacks
Published: 2003-01-02T00:00:00+00:00


since the 1970s—when the U.S. government’s Defense Advanced Research Projects Agency, or DARPA, linked networks of computers (the DARPAnet and, later, the Internet) together around the world—it was just starting to seep into the mainstream. This evolution began in 1989, when a computer researcher in Europe named Tim Berners-Lee wrote a program that linked information on the Internet into what was called the World Wide Web. Four years later, in 1993, two University of Illinois hackers named Marc Andreessen and Eric Bina created and released Mosaic: a free “browser” program that transformed the Web’s unseemly data into more easily digestible, magazinelike pages of graphics and text. With this new user friendliness online, commercial services such as CompuServe and America Online helped court the masses. Among the earliest pioneers, not surprisingly, were gamers—the same ones who had been on online discussion groups and bulletin board systems like Software Creations for years. And all of them, it seemed, wanted to play Doom.

Schools, corporations, and government facilities blessed with fast computers, high-speed modems and, most important, people familiar enough to make them work were overtaken by the game—sometimes literally. Over the first weekend of Doom’s release, computer networks slowed to a crawl from all the people playing and downloading the game. Eager gamers flooded America Online. “It was a mob scene



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