How to play whist : with the laws and etiquette of whist. Whist-whittlings, and forty fully-annotated games by Proctor Richard A. (Richard Anthony) 1837-1888

How to play whist : with the laws and etiquette of whist. Whist-whittlings, and forty fully-annotated games by Proctor Richard A. (Richard Anthony) 1837-1888

Author:Proctor, Richard A. (Richard Anthony), 1837-1888
Language: eng
Format: epub, pdf
Tags: Whist
Publisher: London ; New York : Longmans, Green and Co.
Published: 1891-03-25T05:00:00+00:00


Note —The underlined card wins trick.

NOTES AND INFERENCES.

1. A leads penultimate of his long suit. Queen lies witU T; three with H, unless Y is signalling (it alone knows this). Z has problably no more.

2. B 'knows that probably Z has no more Diamonds, while the two has not appeared. Bat there is a strons; probability that A has led from a five-card suit (since ten Diamonds lie between A and Y). It is," therefore, not likely that Y has begun a signal. Of course, Z may be signalling from King, Queen, but this is unlikely.

3. We doubt whether A should have returned his partner's lead of trnmps. Strength in trumps is manifestly divided between B and Z: and very great strength, for nine trumps lie in these two hands. A knows, therefore, that though

B may have heen strong enough to lead trumps, Z may be stronger. A puts B in a bad position by retnming tmmps. He would have done better to lead Club Queen, in the hope that B may be strong in Clubs. This -would have -won : though that proves nothing. Two tricks were already made. Three more would have been made in Clnbs. A would have made the sixth trick by ruffing Clubs ; and the Ace of tramps would have won the odd trick and the game. After trick 3, as played, 0 knows that Y has no more trumps, nor A (note the trump card). Z knows, also, that neither A nor Y have any more trumps.

4. B wisely gives up trumps.

5. After this B knows the fourth round in Clubs must go to the enemy.

6. A and B now want only one trick to win, and it looks as if they must get it. ,

7. B leads A'b suit.

8. Why should not Z ruff, leading Spade King, and then a small one ? Or he might have discarded Club ten. [The second best trump lies with B, so that if Z has to lead trumps, Y Z must lose. The King of Spades is absolutely useless to Z; for if he takes a trick with it, the enemy must make a trick in trumps and the game. If A B have the Ace, the game is gone any way. If Zhas the Ace and wins the King with it, Y Z may still win ; but how apt Y would be ■not to win his partner's King ! Therefore, to simplify his partner's play as much as possible, to " leave no point of strategy to partner to which he can attend himself," Z throws away his useless King].

!). Z should have discarded a Club.' Y would have gone on with Diamonds. If Z had not held the best Diamond after trick 9, Z'a play here would have lost the game. [But now another danger lurks in store for Z and his partner. Z has got rid of one winning card too many, but he still haS' another, his third trump. If



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