Drawing Realistic Textures in Pencil by J D Hillberry

Drawing Realistic Textures in Pencil by J D Hillberry

Author:J D Hillberry [Hillberry, J.D.]
Language: eng
Format: epub
Publisher: F+W Media


Skin

Although skin varies drastically from one person to the next, it all has one thing in common—because it wraps around the structure of the skull, it is subjected to the effects of light and shadow. Use lighting that exaggerates the skin texture of your subject. Light raking across the head at an extreme angle magnifies the irregularities in the skin texture, such as wrinkles and pits. This type of lighting is good for creating a character study featuring the rough texture of an older person’s skin.

Three-quarter lighting is a good choice for most subjects. It’s easy to see the forms of the facial features without accentuating skin irregularities. The light source is placed above and to one side of the head.

For reproducing the texture of a baby’s skin, use lighting that makes it appear smooth. Bring the light around in front slightly more than the three-quarter lighting. Do not place the light directly in front of your model’s face. It causes a flattening of the features, which makes it difficult to render them with a three-dimensional look.



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