Theory Of Whist by William Pole

Theory Of Whist by William Pole

Author:William Pole
Language: eng
Format: epub
Publisher: G.W.Carleton & Co,.
Published: 1879-03-25T05:00:00+00:00


to them, and if lie leads them you are

to return them, tlie first opportunity*

in either c&rie, i 5 * yr,a had n'tf more than three, to play your high?<t, in onlur to

strengthen Ms haaid.

In inferring that your partner lias fihkt-d f 01 tammpSj recollect that there are in which

lie may have necessarily played the higher card

first ; in the trump signal it must be played »z/i-

Never lead through an honor turned up, you otherwise want trumps led* On the other hand, da* not hesitate to lead up to an, hoaor^ if you are strong in them.

As explained in Ohap. IV.

Yon may finesse in trumps much more titan, in plain stdts s

As mafiter-oacds must iiMmftWy

Raff freely when in trumps, bat net

itrong,

directions for the It may often be in

to refuse to trump a Melr which is ccitainlj yotij as your will ultimately uu&&

THICK? OF WHIST.

siad you may perhaps discard adraxstageouHly If you see your partner do this, lie will probably want trumps led, and you must carefully avoid r Mm.

Bo not force your partner if weak in trumps

At least, not until you hare ascertained it will do Mm no injury ; for your weakness renders it probable lie may be strong*, when forcing- may be the worst injury you could do.

On the other Land, force a strong tramp hand of the adversary whenever you can.

WheneYer you are not strong enough to lead tramps, you are weak enough to force your ad-

Jf, when yon or your partner are leading trumps, one adversary renounces, yon should not generally continue the suit.

As you would be expending two for one drawn, Tour proper game is then to try and make your and you* partner's trumps separately.

181 One of the best modernplayers defines " four tmmpt with one honor" as sufficient strength to warrant youi torcing- your partner.

PEAOTIOA1L BULKS, Si

jj however, often be advisable, wen tm cier this disadvantage, totally to disarm the adversary, if you or your partner have cards o» suite to bring- in. In this case, the renouncing hand should be led up ft>, rather than through.

Similarly, if your pct/rtner renounces trumps^ it Is generally advisable to go on,

As you draw two tramps By tsneu

If you are dealer^ retain the turn-up card as long as YOU can.

To inform your partner; if not, recollect % and notice when it falls. When, however, the adversaries are drawing tramps, it may sometimes be advisable to part with it uonecessarily, in order to make them beliere yom hare no more.

General Directions.

Sort your cards carefully, both according to suit

and rank, and count the number of each roil

This will greatly assist the memory.

If not leadingj always play the lowest of a sequence.

TMs is one of the modern c»nY©ntiG!iai rales t>j which information, is conveyed to your partner a* to the contents of your hand, and i yon have an 4*

§2 THEOBY OS" WHIST

observant and educated partner it must be car® folly adhered to.

Get rid of the commanding cards of your partner's long suit as soon as possible. Retain those oi ( the adversaries' suits as long as you conveniently

can,

As explained in Chap.



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