Realm of the Nine Circles: The Grind: A LitRPG Novel by P. Joseph Cherubino

Realm of the Nine Circles: The Grind: A LitRPG Novel by P. Joseph Cherubino

Author:P. Joseph Cherubino [Cherubino, P. Joseph]
Language: eng
Format: epub, mobi
Publisher: Cherubino Press
Published: 2017-06-23T06:00:00+00:00


Chapter 15

Kalmond returned to Darkwell via portal and set out immediately across town. The place was shaping up. But now that Kalmond was associated with the town, it needed more defenses. He felt more and more like a magnet for trouble, and his conversation with Martin confirmed there was a solid basis for feeling that way. If the Villages of Darkwell and Dundree were to survive, they’d need something more than a few allies.

Having McCrushin and Runecaster invested in the town was an excellent move. Now that they and Driskroll were associates, they’d be able to build as Kalmond saw fit. That assumed Driskroll would see things the same way. Convincing him to do something proved difficult on more than one occasion. The dwarf would have to use several types of persuasion.

Kalmond brought up his build menu and flicked his finger through the menus until he found the alder tab. There he found building permissions for Darkwell. He hesitated. He wanted to give Driskroll more control, but he didn’t want to signal that he needed Driskroll to build. If he let on that he needed something, Drisk would surely try to dig his greedy claws in and gouge out some profit. Kalmond grinned. He respected that, and he wouldn’t have it any other way, but two could play that game.

It occurred to Kalmond for the first time what an excellent position he was in. He was now the alder of two towns. He could set trade policy any way he wanted. At this early stage, though, he had to be careful about giving away too much power. Letting Drisk have a shop in the town was smart, but if Driskroll made too much money, he could buy Kalmond out by earning influence with the villagers. So while he was sharing power, the dwarf needed to ensure that his influence stayed strong with the villagers. He could do that through intimidation or by providing more for the villagers than Driskroll.

Kalmond schemed as he made his way through town, thinking about a master plan for building even as he crossed into the woods on his way up the mountain. The solution came to him as he reached the ridge and stopped to consider the cave. He would need ore, and lots of it, and a forge. If Darkwell was willing to fight, he’d arm them, then do the same for Dundree. If the villagers of Dundree weren’t willing to fight, he had a convenient portal between the towns. Kalmond entered the cave satisfied with his plan, but thinking about it here might get him killed. He had an egg to steal.

A quick detection spell without a target showed him nothing was present in the mouth of the cave, but that the walls were full of ore. Now his goal changed. If he cleared out this cave, he’d have access to all the ore he needed to make weapons and armor, and also make some circs for the town. He left the spell activated as he moved further into the cave and there were no more indications of ore.



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