Creativity, Technology & Education: Exploring their Convergence by Punya Mishra & Danah Henriksen

Creativity, Technology & Education: Exploring their Convergence by Punya Mishra & Danah Henriksen

Author:Punya Mishra & Danah Henriksen
Language: eng
Format: epub
Publisher: Springer International Publishing, Cham


Thus, it was identifying and twisting a deep, or less obvious, variable that led to the design of a unique and creative puzzle. Yet the “creative” design is ultimately based on a variation on a common theme (combinations and/or simultaneity). The other variations on the cube that we initially described (variations in dimensionality, materials, colors, etc.) are still creative, but they seem perhaps a bit less novel and original, mainly because they twist the more obvious and visible surface themes. Many designers can spot the knobs of dimensionality in a Rubik’s cube, but it is the deeply knowledgeable creator that takes inspiration from the deeper notion of simultaneity and plays with ideas of space.

Scott Kim derived a variation that appears totally novel, because he focused in on a more complex variable. In order to see these less obvious variables and create highly novel variations, a person must have a wide variety of experiences and knowledge (background knowledge of the subject and diversity of knowledge in general). This allows them to spot the unusual knobs and twist them in novel, effective, and whole ways. The kinds of background knowledge people have may lead them to see deep patterns as opposed to superficial ones, to perceive the less obvious themes as opposed to more noticeable ones.



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