Unity 5 From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. by Patrick Felicia

Unity 5 From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. by Patrick Felicia

Author:Patrick Felicia [Felicia, Patrick]
Language: eng
Format: epub, azw3
Publisher: Patrick Felicia
Published: 2016-04-18T22:00:00+00:00


In the previous code, we change the message, as we have done before, but this time with the string “Congratulations”.

Level Roundup

Well this is it!

In this chapter, we have learned about instantiating objects in C#. We have created a very simply AI-driven launcher that follows the player and shoots projectile in his/her direction, and at a controlled rate. We also managed to create explosions upon collision. Finally, we created a scoring system and a mini-game whereby the player has to collect four objects, and also avoid the projectiles, before reaching the end of the level. So yes, we have made some considerable progress, and we have by now looked at some simple ways to implement artificial intelligence in our games.



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