Education and Technology in Sciences by Unknown

Education and Technology in Sciences by Unknown

Author:Unknown
Language: eng
Format: epub
ISBN: 9783030453442
Publisher: Springer International Publishing


7 Conclusions and Future Works

The work presented in this article proposes a method to produce virtual reality learning environments. The main objective is to integrate multiple technological platforms that allow people to meet learning objectives through available content, resources, service integration and various user roles. In the proposed model, each of its elements is described in order to have a base and design to produce virtual reality learning environments to support the needs of higher education institutions.

The case study presents the implementation of VRUAA, which is an immersive virtual reality system composed of 3D simulated content and services associated with the purpose of offering support to various users who attend a higher education institution. An evaluation is also presented showing the degree of perception of utility and ease of use of the system, allowing users to know the acceptance in general. The future work of this research includes new strategies for the design and production of virtual reality educational environments, new forms of interaction, new usability evaluation techniques and user experience focused on supporting new learning needs through virtual reality.

References

1.

Núñez, M.E.C., et al.: Entornos de aprendizaje digitales (2004)



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