The Genius Files #2: Never Say Genius by Dan Gutman

The Genius Files #2: Never Say Genius by Dan Gutman

Author:Dan Gutman
Language: eng
Format: epub, mobi
ISBN: 9780062099273
Publisher: HarperCollins


Chapter 12

DUCT TAPE AND ROCK AND ROLL

Coke and Pep were still in a state of shocked disbelief as the RV pulled out of the huge Cedar Point parking lot. Mya and Bones had told them they would be safe until they got to Washington. And then this happened.

Every time they let down their guard, Coke thought, every time they took a deep breath and relaxed a little, something terrible happened. Maybe they would never be safe. Maybe these lunatics would be chasing them for the rest of their lives.

“So how were the roller coasters?” Mrs. McDonald asked excitedly. “Did you have an awesome time?”

“Yeah,” Coke replied without enthusiasm. “Awesome.”

“Awesome,” mumbled Pepsi.

Their parents were disappointed. They had devoted the whole day to doing something just for the kids, but it didn’t seem to have made the kids happy. They just sat in the back of the RV, silently. Dr. McDonald figured that after riding a dozen roller coasters and being dropped, flipped, spun, and thrown every which way, maybe the twins’ brains were a little out of whack.

It was getting past dinnertime. Dr. McDonald pulled into Cedar Point Camper Village, a few miles away in Sandusky. The campground featured a shuffleboard court, a game room, and an outdoor pool. But all Coke and Pep wanted to do was sleep. They didn’t even want dinner. Their parents went to the snack bar to get something for themselves.

Having gone to bed so early, Coke woke up at five a.m., before anyone else in the family. He pulled on a pair of jeans and wandered outside. The campground was quiet. It was peaceful. Nobody else was awake. The only thing open was the game room, so Coke went in.

It was a tiny room, with just three arcade games in it—a shoot-’em-up called Kill Them All, a driving game called Pedal to the Metal, and an old Ms. Pac-Man machine. Despite the hour, the games were plugged in and turned on, playing their “attract mode.” That’s the screen display that is shown when nobody is playing an arcade game. The idea is to attract the next player. Or, more specifically, the next quarter.



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