Scrappers by Unknown

Scrappers by Unknown

Author:Unknown
Language: eng
Format: epub
ISBN: 0000000000000
Published: 2021-11-05T06:04:56+00:00


Remaining Models

Phil has two models built for his Scrapper Crew and 433 Supply Points remaining. He must have a minimum of 3 models on his starting Crew, but experience has taught him he should have a good number of additional bodies to help with his Rout Check threshold and also to be able to grab as much Scrap as possible to sell later for more Crew and Gear.

Keeping numbers in mind, Phil opts to just buy some Troopers instead of maxing out his available Veterans. He wants a fairly standard build for these Troopers since he will be able to tailor their Ratings and Traits between Games with Experience Points. This will also allow him to adapt his Crew to fight his friends’ Crews once they reveal what their guys can do in the first Game of the Campaign.

He wants to make a couple of Synthetic (Worker) models to carry more Scrap Tokens than the rest, and then one or two additional Troopers to round out his Crew. Phil’s Freelancer Crew can have any mix of each Lifeform Type limited only by the sub-type restrictions.

He takes 2 Synthetic (Worker) Trooper models with CBT 3, CMD 2, CON 4 for 16 SP. He gives them both the Mobility Upgrade (Roller) Structural Traits for 15 SP apiece. He then buys them each a Submachinegun and Piece Metal Armor for 40 SP each. Each model costs 71 SP. He names the two Synthetics Cargobot-X2 and Cargobot-X43.

Subtracting both from his remaining balance, Phil sees he has 291 SP to use for his last models. He wants to start the Game with 7 members on his Crew so he divides the remaining 291 by 3 and gets 97 SP to spend on each one.

He decides that they are all TruMan. He gives them a CBT 4, CMD 3, CON 4 Ratings Profile for 22 SP each. He buys them the Marksman+1 Core Trait for 5 SP each and equips them each with a Tac-Suit, Helmet, Knife, Gas Mask, Ruck Sack, and Submachinegun for a total per model of 68 SP. This brings the cost for each model to 95 SP. He names them Bruce Was’ton, Dane of Vol, and Gritz Hammond. Since their Tac-Suits and SMG’s are the only Gear that isn’t Light, each Trooper has an Encumbrance of 2 leaving each with room for a couple of Scrap Tokens.

Phil adds up all of the spent Supply Points on his Crew and totals 744 Supply Points. The leftover 6 SP are noted in the Crew’s Stash, and the Crew’s initial Reputation (REP) is calculated. REP equals the total SP cost of the crew, so at this stage, the REP of The Reliquarians is 744. The finished Crew Manifest looks like this:



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