Quidditch Through the Ages by J.K. Rowling
Author:J.K. Rowling
Language: eng
Format: epub, mobi, pdf
Tags: Reference Quality Electronic Book Version of the American Scholastic Hard Cover, The book traces the history of Quidditch; as well as the earliest broom-based games. According to Madam Pince; the copy in the Hogwarts library is "pawed about; dribbled on; and generally maltreated" nearly every day; which Albus Dumbledore says is high praise for any book.
Published: 2008-12-06T06:49:28+00:00
The Chasers
Chaser is the oldest position in Quidditch, for the game
once consisted wholly of goal-scoring. The Chasers throw
the Quaffle to each other and score ten points for every
time they get it through one of the goal hoops.
The only significant change in Chasing came about in
1884, one year after the substitution of goal hoops for
goal baskets. A new rule was introduced which stated that
only the Chaser carrying the Quaffle could enter the
scoring area. If more than one Chaser entered, the goal
would be disallowed. The rule was designed to outlaw
“stooging” (see “Fouls” below), a move by which two
Chasers would enter the scoring area and ram the Keeper
aside, leaving a goal hoop clear for the third Chaser.
Reaction to this new rule was reported in the Daily
Prophet of the time.
25
Our Chasers
Aren’t
Cheating!
That was the stunned reaction of Quidditch
fans across Britain last night when the so-
called “Stooging Penalty” was announced by
the Department of Magical Games and
Sports last night.
“Instances of stooging have been on the
increase,” said a harassed-looking Depart-
mental representative last night. “We feel
that this new rule will eliminate the severe
Keeper injuries we have been seeing only
too often. From now on, one Chaser will
attempt to beat the Keeper, as opposed to
three Chasers beating the Keeper up.
Everything will be much cleaner and fairer.”
At this point the Departmental rep-
resentative was forced to retreat as the
angry crowd started to bombard him with
Quaffles. Wizards from the Department of
Magical Law Enforcement arrived to
disperse the crowd, who were threatening to
stooge the Minister of Magic himself.
One freckle-faced six-year-old left the
hall in tears.
“I loved stooging,” he sobbed to the Daily
Prophet. “Me and me dad like watching
them Keepers flattened. I don’t want to go
to Quidditch no more.”
Daily Prophet, 22 June 1884
The Seeker
Usually the lightest and fastest fliers, Seekers need both a sharp eye and the ability to fly one- or no-handed. Given
their immense importance in the overall outcome of the
26
match, for the capture of the Snitch so often snatches
victory from the jaws of defeat, Seekers are most likely to be fouled by members of the opposition. Indeed, while
there is considerable glamour attached to the position of
Seeker, for they are traditionally the best fliers on the
pitch, they are usually the players who receive the worst
injuries. “Take out the Seeker” is the first rule in Brutus Scrimgeour’s The Beaters’ Bible.
Rules
The following rules were set down by the Department of
Magical Games and Sports upon its formation in 1750:
1. Though there is no limit imposed on the height to
which a player may rise during the game, he or she must
not stray over the boundary lines of the pitch. Should a
player fly over the boundary, his or her team must
surrender the Quaffle to the opposing team.
2. The Captain of a team may call for “time out” by
signalling to the referee. This is the only time players’ feet are allowed to touch the ground during a match. Time out
may be extended to a two-hour period if a game has lasted
more than twelve hours. Failure to return to the pitch
after two hours leads to the team’s disqualification.
3. The referee may award penalties against a team.
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