100 Principles of Game Design by unknow

100 Principles of Game Design by unknow

Author:unknow
Language: eng
Format: epub
Publisher: New Riders
Published: 2013-02-14T16:00:00+00:00


House Rules

Everybody knows a game needs rules, but even this Game Trope can be carefully examined and used for innovation.

Rules

To start with, all games need rules, one of the foundational elements in the definition of what constitutes a game. The rules are at the heart of every game and lay out the game mechanics, setting, play instructions, and Core Gameplay Loop. In board games and card games the rules are usually enforced by participants, though tournament situations often have referees and judges. Breaking rules is considered cheating.

Video games enforce the rules through programming. In theory, it’s impossible to break the rules in video games since they are hard-coded into the system. Players often take this seriously and feel that if they can make something happen in a video game, then it must be OK (see Griefing). So if they find a bug that allows them to make thousands of coins out of nothing, they go full steam ahead doing so and usually don’t feel they are breaking the rules. (The game developers and designers often don’t agree, however; see Supply and Demand.)



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