The Digital Role-Playing Game and Technical Communication by Daniel Reardon David Wright

The Digital Role-Playing Game and Technical Communication by Daniel Reardon David Wright

Author:Daniel Reardon, David Wright
Language: eng
Format: epub
Publisher: Bloomsbury Publishing Inc


Technical Communication and Skyrim

One of the most intriguing aspects of Skyrim is the sheer amount of technical information within the game, and the many ways in which that information is distributed and displayed for players. Onyett (2011) described this informational detail: “Even chewing on a butterfly wing has purpose, as it reveals one of several alchemical parameters later useful in potion making at an alchemy table” (para. 3). Rather than achieving increased proficiency in the game’s various skills solely through leveling, players gain proficiency through practicing those skills—and there are eighteen different skill trees to choose from.

Skill leveling is yet another facet of Skyrim that provides more realism and gives players more agency. In Skyrim, players acquire skill points by simply performing in-game actions. If the player-character is successful in picking a lock, the player-character’s lock-picking skill increases, indicated by a pop-up window that appears when the successful skill is completed.



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