How to Land a Plane by Mark Vanhoenacker
Author:Mark Vanhoenacker
Language: eng
Format: epub, pdf
Publisher: The Experiment
When the controller decides that you need to turn, he or she will give you a heading (known as a “vector”), measured in degrees, such as 090 degrees for east. Look down at the heading indicator and then gently turn the control wheel in the desired direction. You don’t want to roll too steeply. Your bank angle—remember the banked racetrack if it helps—is also measured in degrees. I’d advise not rolling to an angle of more than 30 degrees (you can leave your aerobatics training for another day). On many attitude indicators, small indicator lines mark out 10 and 20 degrees of bank. The first bigger line marks 30 degrees.
Remember what I said about how each change you make to the flight path may lead to another required input? Well, here we go again. As you roll, you’ll need to pull back on the control column a little and probably add power too. That’s because some of the lift that was keeping you in level flight is now being deployed “sideways” to turn you. If you don’t create more lift, you’ll start to descend. Pulling back creates that lift (and the more steeply you bank, the more you need to pull). But it also creates more drag, so you’ll need more power to maintain your speed. And so it goes on. That’s why the scan is so important.
The vectors from the controller will keep you on a safe horizontal path. As for your vertical path, if the controller tells you to climb to avoid mountains, then increase power and pull the nose gently up. When you reach your new target altitude, level out by lowering the nose and adjusting the power. To descend, it’s the reverse of the climb. Reduce power, gently lower the nose and the descent follows naturally.
Now you know how to keep the aircraft flying—to aviate. The controller you’re in communication with is helping you to navigate. In fact, you’ve earned a pause for another cup of tea (but actually, keep on scanning). Nor should you miss the chance to have a little fun (the technical aviation term for “fun,” by the way, is “familiarizing yourself with the feel of the airplane”). Try some gentle turns or climbs or, for extra points, combine them in a climbing turn. Enjoy . . .
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