Graphic Guide to Python with Processing.py 3 (Graphic Guide to Programming) by Antony Lees

Graphic Guide to Python with Processing.py 3 (Graphic Guide to Programming) by Antony Lees

Author:Antony Lees
Language: eng
Format: epub
Publisher: Antony Lees
Published: 2024-06-17T00:00:00+00:00


Using Objects

We create objects from our class a bit like creating a value for a variable:

<variable name> = <class_name>()

For example:

froggy = Frog()

Here we have created a variable called froggy which has the value of a Frog object. Once we have an object, we can tell it to do things. In this case, we can tell it to display itself:

def setup():

size(300,300)

background(255)

def draw():

froggy = Frog()

froggy.display()

This code creates the Frog object then tells that object to display itself. Running this will now draw a frog in the middle of the screen.



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