Bear, Greg - The Machineries of Joy, Redux by Bear Greg

Bear, Greg - The Machineries of Joy, Redux by Bear Greg

Author:Bear, Greg [Bear, Greg]
Language: eng
Format: epub
Published: 2011-10-30T15:42:12+00:00


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A B B YY.c may so enchant audiences that they wish to create their own spin-off story and character modules. They

.A B BYY.com

will have the technological means to do so, within their own homes. License rights with all fiction will

include the right for family and friends to create new stories and characters within a copyrighted world module. However, they may not upload or sell these modules without a license and franchise permission.

For a consideration fee, families or friends who have created a particularly satisfying story may upload their module for consideration by the creators/publishers. If the creator/publishers think the story (or world or character) extension is good enough, they will market it themselves, paying the audience creators a fair fee. Audiences may perceive fiction creation as a kind of lottery, with some making substantial sums of money from franchised, licensed creation. Creators will make money from the entire process.

Artistry: As with the creation of any new art form, doubts and questions--even unease and disgust--arise.

Relinquishing full control over plot and character will be difficult for many writers. But fully controlled, individually-created fiction will still be purchased and enjoyed. Nothing is lost: a new form is simply added, taking the most interesting traits of old forms. Interactive fiction by its very nature must allow audience participation. In time, audiences will become (I hope!) increasingly sophisticated and creative, and the result will be an expansion of the current artistic and literary and cinematic renaissance, with more barriers removed and greater freedom of expression for all.

Financial Analysis: Major financial beneficiaries of this structure will be creators, their partners, and of course, operators of cable fiber optics lines. Upload and download fees will be substantial. Interface designs will be crucial; software companies will benefit by selling not only such interfaces to equipment manufacturers, but by selling "Creation" software for artists and households (trademark this name?).

Audiences may participate financially as well, earning as well as spending money.

In conclusion: Nothing is lost. Breakdown in the barriers between audience and creator turns audiences into creators. The effects on a culture overall could be incalculable, fully equivalent to the availability of cheap books to the masses.

(end of paper)

Because of the audience--big business--this paper comes off as overly optimistic. Also, I had hoped that one company or another would conduct audience research to discover what audiences would put up with. Microsoft declined to fund such a research project. So far as I know, this isn't being done.

While I had a fairly good window seat at the early stages of the push to multimedia, I could not predict the furious rush to pour money into so amorphous an industry. Billions of dollars have been spent by major players, nearly all of it on building infrastructure, much of it invested in what would have once been called computer graphics special effects studios. Now, computer graphics dominates much of the cinematic and game world.

The image has been transformed, but text is still in a kind of backwater.



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