Corsairs and Cataclysms 2 by Drake Devan

Corsairs and Cataclysms 2 by Drake Devan

Author:Drake, Devan
Language: eng
Format: epub
Published: 2023-09-28T00:00:00+00:00


The Corsair’s Gift 1

Type: Crew Advancement

Cost: None.

Cooldown: This ability is a passive effect.

Description: This ability grants your crew and soulbonded an extra 1% of experience for slaying monsters or completing quests related to piracy.

Range: When in a party with you and within 250 metres.

Rank: The maximum rank for this ability is 10. Each extra rank increases the experience gain by 1% and extends the range. Recipients must still be in a party with you.

A promising beginning.

A straight-up increase in experience accumulated by my crew and bonded. There were a couple of drawbacks I noticed which meant this was not an instant purchase, though.

Mainly it was because many of the crew would be high enough level to be affected by the threat thresholds which kicked in as you progressed. Once you passed level ten, each time you levelled up, 25% of your experience is withheld if the threat rating of the combatants was Moderate or below. This period of garnishing lasted as many weeks as the level you just reached. So, it got progressively longer the higher you went, and it stacked if you levelled again within that period.

This ability required crewmembers to be grouped together along with me to work, which inherently reduced the threat they faced and therefore increased the amount of experience which would be held back in the weeks after they levelled.

Essentially, one factor would boost levelling speed only for a different one to apply the brakes negating each other.

And I noted experience for killing or defeating characters was excluded from the boost by the nature of its omission.

Another consideration was that I didn’t benefit from this personally. A stronger crew was a good thing. A crew that was stronger than me, not so much. Not if I wanted to stay captain.

There were other ways to get their levels up that didn’t require me to be on hand while getting nothing extra for my time. Like sending them through the plethora of dungeons under my control.

Perhaps it wasn’t such a promising beginning after all. By the time my initial deliberation of the ability had concluded, I’d effectively ruled taking it out. Probably forever.



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