Code Your Own Game with C++: Master C++ by Building a Text-Based RPG Engine from Scratch by SCHOOL STEM

Code Your Own Game with C++: Master C++ by Building a Text-Based RPG Engine from Scratch by SCHOOL STEM

Author:SCHOOL, STEM [SCHOOL, STEM]
Language: eng
Format: epub
Published: 2025-04-11T00:00:00+00:00


3. Displaying Player Stats

Tracking player stats is essential for providing feedback to the player on their progress throughout the game. A typical RPG game might display stats such as health points (HP), magic points (MP), experience points (XP), and level. Displaying these stats clearly helps the player understand their current status and motivates them to keep playing.

Here’s an example of how to design a stats display screen:

#include <iostream>

class Player {

public:

int level;

int health;

int maxHealth;

int mp;

int maxMp;

int xp;

Player(int lvl, int hp, int mhp, int mp, int mmp, int xp)

: level(lvl), health(hp), maxHealth(mhp), mp(mp), maxMp(mmp), xp(xp) {}

void displayStats() {

std::cout << "********** PLAYER STATS **********
";

std::cout << " Level: " << level << "
";

std::cout << " HP: " << health << "/" << maxHealth << "
";

std::cout << " MP: " << mp << "/" << maxMp << "
";

std::cout << " XP: " << xp << "
";

std::cout << "**********************************
";

}

};

int main() {

Player player(5, 100, 100, 50, 50, 200);

player.displayStats();

return 0;

}

In this example:

The player’s stats are displayed in a structured format using ASCII art borders.



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