Viridian Gate Online: Absolution by N. H. Paxton
Author:N. H. Paxton [Paxton, N. H.]
Language: eng
Format: epub
Publisher: Shadow Alley Press
Published: 2019-06-05T06:00:00+00:00
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I LOOKED OVER THE TREE for a while before deciding to put one point into Magical Education, solving one of my major problems: Magical Sickness.
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Ability Unlocked!
Ability: Magical Education
Through the knowledge and power of being a Keeper, you have learned to keep your head while casting spells that are beyond your capabilities. As a result, you have a much lower chance of developing Magical Sickness every time you cast a spell from one of the Sorcery trees. The cost for these spells will also be reduced as a whole.
Ability Type/Level: Passive/Level 1
Cost: None
Effect 1: Reduces chance to develop the Magical Sickness debuff by 50% per level (Current: 50%)
Effect 2: Reduces Spirit cost of all borrowed Sorcerer spells by 10% per level (Current: 10%)
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One problem partially solved, I moved on to other very interesting skills that begged for my attention.
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Skill Unlocked!
Skill: Simultaneous Casting
As a Keeper, your power to command the fabric of Eldgard is very high. As a result, you are capable of simultaneously casting two spells from your list of borrowed sorcerer spells at a time. This comes at a significant cost to both power and Spirit.
Skill Type/Level: Augmentation/Initiate
Cost: None
Effect 1: Allows the casting of two spells from the borrowed spells list simultaneously
Effect 2: Reduces power of spells by 25%
Effect 3: Increases cost of spells by 25%
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Skill Unlocked!
Skill: Keeperâs Last Rest
There are places where a Keeper and his entourage must be able to get to quickly, efficiently, and sometimes instantly. As a Keeper, you are capable of marking a location that you have discovered previously for instant teleportation. This cannot be inside of a dungeon, lair, or other instanced location.
Skill Type/Level: Spell/Initiate
Cost: 800 Spirit
Range: Limitless
Cast Time: Instant
Cooldown: 72 hours (from cast time)
Effect: Teleport yourself and up to five other individuals to a location chosen by you on your map. The location must be known to you, and cannot be inside a building, dungeon, lair, or otherwise.
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Ability Unlocked!
Ability: Broken Knowledge
There are things that break, shatter, fall apart, or otherwise decay. Using your knowledge of things which should not be, you are capable of determining what the item once was, and how best to fix it. This periodically comes at a great cost but is almost always worthwhile.
Ability Type/Level: Spell/Initiate
Cost: 400 Spirit (1% Chance to cost 1,200 Spirit)
Range: Touch
Cast Time: Instant
Cooldown: 35 seconds
Effect 1: Peek into the knowledge of the unknown to discern the use and previous appearance of a damaged, broken, or decayed item.
Effect 2: Learn what components are needed to repair the item in question.
Effect 3: If the greater Spirit cost is incurred, the item is repaired by the great power invested into its discovery, warping the fabric of reality to return the item to its previous form.
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Broken Knowledge sounded like something straight out of a cultic thriller novel. Having four points left, I flipped through my general skill trees, considering what would be most effective. I had already invested a point into Magical Augmentation in the Keeper skill tree, but the improvement of it would easily outweigh the cost.
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Skill Improved!
Skill:
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