Thinking with Chess: Teaching Children Ages 5-14 by Alexey W. Root
Author:Alexey W. Root [Root, Alexey W.]
Language: eng
Format: epub
Publisher: Mongoose Press
Published: 2015-04-22T18:30:00+00:00
Figure 5.1. Scoresheet.
Evaluation
Children learn that different promotion choices make checkmating either easier or more difficult. With any promotion choice, however, moving without thinking may lead to draws by either the 50-move rule or stalemate. Although the die and Black’s moves may challenge White, White will win the game if he or she makes the right choices. Chapter 7 has further information about checkmating with a king and a queen against a king.
GAME THEORY
Objectives
Children practice castling. Children implement principles of game theory.
Materials
One set and board for each pair of children. Demonstration board (or equivalent).
Procedure
Use the demonstration board to teach how to castle. The rules of castling, and diagrams to reproduce on the demonstration board, are in Chapter 2. Figure 5.2 shows an 8-year-old girl pointing to a king and rook, after kingside castling.
Tell children that game theory considers the ramifications of pursuing one’s own plans, disrupting the opponent’s plans, or a combination of the two approaches. If more game theory and chess comparisons are desired, see the quote from Dan Heisman.
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