Rosette Diceless by Gregory Avery-Weir & Melissa Avery-Weir
Author:Gregory Avery-Weir & Melissa Avery-Weir
Language: eng
Format: mobi
Publisher: Future Proof Games
Making Up Resources
The Resources below are recommendations. You can always make up a new Resource, but make sure to get consensus among the other players that it's appropriate for your game.
Common Resources
Armor You block Edges granted by weapons or that represent similar harm. Your campaign might split armor into several Resources; see the genre sections for examples.
Evidence You have a substantial body of evidence or information on a certain topic. You gain an Edge when knowing this information is relevant to a Mind Attack.
Favor Someone useful owes you something and will be helpful while waiting for you to cash it in. You gain an Edge when using Charm to Attack the person who owes you a favor, or when your relationship with them is relevant to the Attack.
Group Status (Military Rank, Faculty Member, etc.) You have influence within a specific, large group. You gain an Edge when attacking a target with a similar Group Status where that status is relevant.
Privilege (Wealth, Powerful Family, etc.) You have social power due to circumstances in your life. You gain an Edge when attacking a target without a similar Privilege in a situation where your Privilege matters.
Scanner (Medical Sensor, Heartbeat Scanner, Metal Detector) You have a device that's useful for collecting or collating a certain kind of information. You gain an Edge when attacking in an attempt to gain that sort of information.
Weapon You have an Edge when attacking with this weapon to cause harm. Your campaign might split weapons into several Resources; see the genre sections for examples.
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