Role Playing Game by Role Playing Game

Role Playing Game by Role Playing Game

Author:Role Playing Game
Language: eng
Format: epub
Published: 0101-01-01T00:00:00+00:00


COMBAT ACTIONS

INITIATIVE ACTIONS

TYPE

EFFECT

Delay

Free

You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time you must act or lose your turn.

Ready

Full

Choose an action and a trigger that will prompt it; if it doesn’t happen, you lose your turn.

TM

Regroup

Half

+5 to your initiative total.

C H A R A C T E R R E C O R D S H E E T

ATTACK ACTIONS

TYPE

EFFECT

Standard attack

Half

None; uses 1 shot.

Autofire

Full

Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack with a –1 penalty per volley; if you hit, one volley hits the target; for every 4 over the target’s Defense, another volley hits; uses 3 shots per volley.

CAMPAIGN

Burst (narrow)

Half

-3 attack; +2 damage; uses 3 shots.

Burst (wide)

Half

+1 attack; uses 3 shots.

Coup de grace

Full

Helpless target must make a Fortitude save (DC 10 + damage done) or die.

EXPERIENCE POINTS

Cover fire

Full

Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for one round; uses 5 shots.

Disarm

Half

Make an opposed attack roll; if you win, your target is disarmed.

GEAR PICKS

RESOURCE POINTS

Feint

Half

Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target may not add his Dexterity modifier to Defense when you attack him next.

Grapple

Half

Special (see Spycraft Espionage Handbook, page 172).

Refresh

Full

If you are the target of no attacks this round, you may spend one action die at the end of the round to recover the result in vitality points, or 2 wounds.

Strafe attack

Full

Target a number of adjacent squares up to half the ammo in your firearm and make an attack OPERATION GEAR

with a –2 penalty per square beyond the first; all targets hit suffers the same damage; uses 2 shots per targeted square.

ITEM

WT.

ITEM

WT.

Strike object

Half

Special (see Spycraft Espionage Handbook, page 168).

Suppressive fire

Full

One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round; uses 5 shots.

Taunt

Half

Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must attack you with his next action.

Trip

Half

Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity; if you succeed, your target is prone.

MOVEMENT ACTIONS

TYPE

EFFECT

Standard move

Half

Move your Speed in feet.

Charge

Full

+2 attack, –2 Defense for 1 round.

Run

Full

Move 4x your Speed in feet.

Total defense

Full

+4 dodge bonus to Defense for 1 round.

Withdraw

Full

Move 2x your Speed in feet away from combat.

OTHER ACTIONS

TYPE

EFFECT

Aim ranged weapon

Half

+1 bonus to next attack.

Brace firearm

Half

+2 bonus to next attack.

FEATS AND SPECIAL ABILITIES

NAME

EFFECT

PERSONAL BELONGINGS

ITEM

WT.

ITEM

WT.

LANGUAGES

LANGUAGE

NATIVE

LANGUAGE

NATIVE

CARRYING CAPACITY

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

Equals max heavy load

Equals 2x max heavy load Equals 5x max heavy load

Permission granted to photocopy for personal use only.



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