Playground Games by Ann M. Martin

Playground Games by Ann M. Martin

Author:Ann M. Martin [Martin, Ann M.]
Language: eng
Format: epub
Tags: Childrens
ISBN: 9780590739146
Goodreads: 646508
Publisher: Scholastic
Published: 1996-04-30T23:00:00+00:00


6. As soon as any player is close enough to tag “It,” she should. Then all the players have to run back toward the starting line.

7. If a player is tagged by “It” before she reaches the starting line, she becomes the new “It”

and the game begins again.

SUPER SILLY PUZZLE

24 - 8 = 2

This is not the arithmetic you learn in Ms. Colman’s class. In fact, it’s not arithmetic at all. It is a trick Karen thought up to fool her best enemy, Pamela. Try it yourself. Then look on page 69

for Karen’s answer.

You will need:

sidewalk chalk, a chalk eraser or a damp sponge

The setup:

Draw nine squares as you see in the picture.

The puzzle:

Can you remove eight lines and leave only two squares?

SPEAK UP!

Karen often forgets to use her indoor voice. (She never forgets to use her outdoor voice.) You will have to use both of your voices when you play these games!

What was that you said? I can’t hear you. Speak up!



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