Photorealistic Materials and Textures in Blender Cycles (for John Malkovec) by Arijan Belec

Photorealistic Materials and Textures in Blender Cycles (for John Malkovec) by Arijan Belec

Author:Arijan Belec
Language: eng
Format: epub
Publisher: Packt Publishing Pvt. Ltd.
Published: 2023-06-10T00:00:00+00:00


Technical requirements

This chapter includes an exercise that will require you to download a Tiger Tank 3D model. The model can be found in the Chapter07 folder within the book's downloadable resources folder, available here: https://packt.link/mA1OU

Understanding UV mapping

UV mapping is the process of applying textures to 3D models by unwrapping them into two-dimensional maps known as UV maps. To understand how UV mapping works, we need to visualize a simple example. Figure 7.1 illustrates how a cube can be unwrapped into a 2D map.



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