Mathematics for Game Programming and Computer Graphics by Penny de Byl
Author:Penny de Byl
Language: eng
Format: epub
Publisher: Packt
Published: 2022-11-15T00:00:00+00:00
Letâs do itâ¦
So far, the polygons we have been rendering have had textures on both sides, unbeknownst to you. Now itâs time to take a look at whatâs going on both sides:
From GitHub, download a copy of plane2.obj from the Chapter 11/models folder and place it in your projectâs model folder.
Make the following changes to ExploreNormals.py:from Cube import *
..
objects_3d = []
objects_2d = []
cube = Object("Cube")
cube.add_component(Transform((0, 0, -3)))
cube.add_component(Cube(GL_POLYGON,
"images/wall.tif"))
mesh = Object("Plane")
mesh.add_component(Transform((0, 0, -1.5)))
mesh.add_component(LoadMesh(GL_TRIANGLES,
"models/plane2.obj"))
objects_3d.append(cube)
objects_3d.append(mesh)
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