It's All a Game by Tristan Donovan

It's All a Game by Tristan Donovan

Author:Tristan Donovan
Language: eng
Format: epub
Publisher: St. Martin's Press


10

PLASTIC FANTASTIC: MOUSE TRAP, OPERATION, AND THE WILLY WONKA OF TOYS

How Mouse Trap and Operation took board games into the plastic age

When Marvin Glass called, the toy and game industry jumped.

By the middle of the 1960s everyone in the toy world wanted to know what this five foot three, chain-smoking ball of nervous energy would do next. At trade shows people would clamor to see what he was up to and in their offices corporate executives daydreamed about receiving an invitation to Chicago to see the latest wonder to emerge from his secretive toy workshop. What mad, yet marvelous, idea would Glass come up with next?

The mind of the wiry man at the center of their attentions had always fizzed with visions of off-the-wall playthings. The son of Jewish immigrants from Germany, Glass was born on July 14, 1914, in the Chicago suburb of Evanston.

One of his earliest memories was exploding with rage as a four-year-old because the cardboard dog he had made wouldn’t wag its own tail. His dreams of better toys continued throughout his childhood. By eight he was building submarines that fired wooden torpedoes and making Roman helmets, swords, and shields for him and his friends. “I always played Caesar and I never got assassinated,” he told the Saturday Evening Post.

Glass’s time spent prancing around the streets dressed as a Roman emperor did little, however, to ease the boy’s loneliness. His relationship with his unhappily married parents was fraught at the best of times. His father, a six-foot-tall engineering consultant, would wonder aloud about his son’s meager frame and found the boy’s daydreaming a source of endless frustration.

“What do you want to be when you grow up?” his father would demand. “Nobody,” Glass would snarl back to his father’s fury.

Eventually his parents packed him off to a private military school in Wisconsin, doubtless hoping it would straighten their son out. Glass hated the school and retreated more and more into the world of toys, constructing models of pirate ships and Egyptian galleys to distract him from his misery. Toys, he later told reporters, were an escape from a “sordid and unsatisfactory world.” Toys cars never had fatal accidents, tin soldiers were never blown apart on the battlefield, and baby dolls never grew old. Toys were the world cut loose from misery, pain, and the specter of death.

The military school failed to change Glass and neither of his parents attended his graduation. After completing his psychology degree in 1935, Glass moved into a two-bedroom apartment on Ohio Street, in Chicago, with his friend Eoina Nudelman, and it was there that the boy who wanted to be nobody became somebody.

Nudelman designed store window displays and one day a customer asked if he could come up with an idea for a toy. He asked Glass for help and together the pair devised a projector that kids could use to illuminate comic strips. They sold their creation for five hundred dollars, which seemed fantastic until they learned that the manufacturer went on to earn more than thirty thousand dollars from the invention.



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