Immersive 3D Design Visualization by Abhishek Kumar

Immersive 3D Design Visualization by Abhishek Kumar

Author:Abhishek Kumar
Language: eng
Format: epub
ISBN: 9781484265970
Publisher: Apress


Now that you are done blocking out of the level, you can adjust the level layout the way that you want. It is a good practice to create something on your own based on what you have learned so far. In the next chapter, you unwrap our 3D assets.

© Abhishek Kumar 2021

A. KumarImmersive 3D Design Visualizationhttps://doi.org/10.1007/978-1-4842-6597-0_6

6. Creating UVs

Abhishek Kumar1

(1)Varanasi, Uttar Pradesh, India

In this chapter, you learn how to unwrap your assets and prepare them for texturing. Unwrapping is a vital step in 3D asset creation. In the unwrapping process, you layout the surface of the 3D model in a 3D format so that you can paint on it, apply bitmap textures, or procedurally texture it. Without unwrapping, it is usually not possible to texture assets properly.

When unwrapping, you need to keep the UV islands as flat as possible to reduce distortion on the applied texture. You should also keep the UV islands as even and as close to their original size as possible to ensure that you don’t give too much UV space to tiny assets. Likewise, make sure to give the larger assets as much UV space as possible.



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