Immersive 3D Design Visualization by Abhishek Kumar
Author:Abhishek Kumar
Language: eng
Format: epub
ISBN: 9781484265970
Publisher: Apress
Now that you are done blocking out of the level, you can adjust the level layout the way that you want. It is a good practice to create something on your own based on what you have learned so far. In the next chapter, you unwrap our 3D assets.
© Abhishek Kumar 2021
A. KumarImmersive 3D Design Visualizationhttps://doi.org/10.1007/978-1-4842-6597-0_6
6. Creating UVs
Abhishek Kumar1
(1)Varanasi, Uttar Pradesh, India
In this chapter, you learn how to unwrap your assets and prepare them for texturing. Unwrapping is a vital step in 3D asset creation. In the unwrapping process, you layout the surface of the 3D model in a 3D format so that you can paint on it, apply bitmap textures, or procedurally texture it. Without unwrapping, it is usually not possible to texture assets properly.
When unwrapping, you need to keep the UV islands as flat as possible to reduce distortion on the applied texture. You should also keep the UV islands as even and as close to their original size as possible to ensure that you donât give too much UV space to tiny assets. Likewise, make sure to give the larger assets as much UV space as possible.
Download
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
Windows Terminal Tips, Tricks, and Productivity Hacks by Will Fuqua(1522)
Augmented Reality with Unity AR Foundation by Jonathan Linowes(1274)
Sketching User Experiences by Buxton Bill(640)
Object-Role Modeling Fundamentals: A Practical Guide to Data Modeling with ORM by Terry Halpin(616)
Beginning AutoCAD 2020 Exercise Workbook by Cheryl R. Shrock(578)
You Donât Know JS: Up & Going by Kyle Simpson(561)
SketchUp For Dummies by Bill Fane & Mark Harrison & Josh Reilly(527)
Adobe InDesign for Absolute Beginner: Tips and Techniques to Creating Professional Books and Magazines for Online and Desktop Publishing using InDesign by Scott Walter & Scott Walter(527)
Windows 10: The Missing Manual by Pogue David(522)
AI 2041: Ten Visions for Our Future by Kai-Fu Lee & Chen Qiufan(504)
100 Principles of Game Design by unknow(491)
Advanced Game Design by Michael Sellers(485)
Research Methods in Human-Computer Interaction by unknow(478)
TensorFlow 2.0 Computer Vision Cookbook by Jesus Martinez(471)
The Rainbow Stack: A Casual Guide to UX Design by Jawara Joseph(469)
Photoshop Elements 12 All-in-One For Dummies by Barbara Obermeier & Ted Padova(453)
Mastering InDesign Templates by Murphy Monica & Knorr Mancini Margot(452)
Hands-On Data Visualization by Jack Dougherty(452)
Connected, Intelligent, Automated: The Definitive Guide to Digital Transformation and Quality 4.0 by Radziwill N. M(424)
