Augmented Reality with Unity AR Foundation by Jonathan Linowes
Author:Jonathan Linowes [Jonathan Linowes]
Language: eng
Format: epub
Publisher: Packt Publishing
Published: 2021-08-16T00:00:00+00:00
In the rest of this chapter, we'll discuss some advanced onboarding and user experience features you may want to include in your projects at a later time.
Advanced onboarding issues
In this section, we'll review some other issues related to AR onboarding, AR sessions, and devices, including the following:
Making an AR-optional project
Determining whether the device supports a specific AR feature
Adding localization to your project
Making an AR-optional project
Some applications are intended to be run specifically using AR features and should just quit (after a friendly notification to the user) if it's not supported. But other applications may want to behave like an ordinary mobile app with an extra optional capability of supporting AR features.
For example, a game I recently created, Epoch Resources (available for Android at https://play.google.com/store/apps/details?id=com.parkerhill.EpochResources&hl=en_US&gl=US, and iOS at https://apps.apple.com/us/app/epoch-resources/id1455848902) is a planetary evolution incremental game with a 3D planet you mine for resources. It offers an optional AR-viewing mode where you can "pop" the planet into your living room and continue playing the game in AR, as shown in the following image.
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