HOW TO WIN AT CHESS: The Complete Guide for Total Beginners (The Board, The Rules, The Strategies, The Moves ) by Pavlenko Simon

HOW TO WIN AT CHESS: The Complete Guide for Total Beginners (The Board, The Rules, The Strategies, The Moves ) by Pavlenko Simon

Author:Pavlenko, Simon [Pavlenko, Simon]
Language: eng
Format: epub, pdf
Published: 2020-12-10T16:00:00+00:00


Diagram #2 suggests that black has pushed two squares of the e-pawn forward, moving the capturing square of the d5-pawn on e6. White will shift the d-pawn to e6 to catch en passant and catch black's e-pawn. After the catch, Diagram #3 displays the location. Black has the same alternative when a black pawn sits on rank 4 (5th rank of black), as seen in #4.

Only when a pawn is on its 5th rank is En Passant necessary, thereby retaining squares that an opponent pawn has to move over when moving two squares on its first move). A player should only catch en passant on the first move after the adversary's pawn has advanced; if they do not automatically capture en passant, they give up the chance to do so.

Promoting Pawns

Due to their specific motion, pawns have another skill. Since they could just step on, they would have nowhere to go until they hit the other side of the floor. They have the opportunity to encourage another piece rather than getting trapped at the edge of the board.

Pawns may promote any minor or main piece: a king, a bishop, a rook, or a queen. They can't clearly, promote the King. They are not restricted to encouraging pieces or the pieces at hand, which has already been caught. If a player needs to support a queen and no queen, the player may find a queen or choose another object (such as a queen). Upside-down caught rook), as long as all players accept that the piece is a queen.

Quite frequently, as it is the most powerful piece, pawns inspire a queen. Above a queen is promoted by black's c-pawn, so it will then strike the White Bishop on a1. It can be beneficial to under-promote, though. Black's f1-pawn has been upgraded to Knight when it strikes both the King and Queen of White instantly. The new Knight would be able to catch the Queen while White protects the check by pushing the King. Promotion normally takes place at the end of a game in chess games, and often players compete to first promote a pawn. When a player gets a pawn close to his promotion square, his adversary always has to shift pieces to protect against the pawn; since it is just a pawn, it must defend its ability (if it is promoted), so the opponent tries all he can to avoid the promotion from occurring.



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