Fool's Quest by Robin Hobb
Author:Robin Hobb [Hobb, Robin]
Language: eng
Format: epub, mobi, azw3, pdf
Tags: Action & Adventure, Adult, Dragons, Epic, Fantasy, Fiction, Magic, Science Fiction
ISBN: 9780553392920
Google: wYDDrQEACAAJ
Amazon: B00PP3AHIM
Publisher: Del Rey
Published: 2015-08-10T23:00:00+00:00
Chapter Twenty
Marking Time
Taking an unSkilled person through a portal can be accomplished, if it is absolutely necessary. But the dangers to both the Skilled escort and those being transported cannot be exaggerated. The focus of the Skilled one must be divided between the destination and those he escorts. Close physical contact can make the transition easier. Simply holding hands may be sufficient for two who know each other well, and is the recommended method.
On very rare occasions, it may be necessary for an escort to take more than one unSkilled person through one of the corridors. The hazard to both Skilled one and those who accompany him will increase with each additional person or creature. An apprentice should never attempt this. A journeyman, no more than two beings, and only in dire circumstance. The limit for a master is not set, but no more than five living beings are advised.
The dangers are several: That the journey will not be completed, and all will be lost within the passage. That the Skilled one will emerge exhausted, even to the point of dying shortly afterward (recall the account, by Skill-journeyman Bells, of the death of Skillmaster Elmund). That those accompanying the Skilled one will emerge deranged in mind. Or not emerge at all.
There are several ways to make a successful transition more likely. It is best if the Skilled one has used that particular portal and passage before and is familiar with it. It often seems that if the Skilled one and those with him are well known to one another, the passage is safer.
On no account should a pregnant woman make any passage. She will emerge with her womb empty. Transporting an unconscious person is to be avoided, and very small children are little better. Curiously, animals seem to fare better in passages than humans do.
—Skill-Pillars and Passages, Skillmaster Arc
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