First Sorcerer by Kyle Johnson
Author:Kyle Johnson [Johnson, Kyle]
Language: eng
Format: epub
Published: 2020-04-13T22:00:00+00:00
Jeff stared at his notifications, stunned. Whatever he had done with the Stamina and mana flows had obviously not been something the AIâs intended, and the resultant error messages were kind of alarming. âUmm, Veronica?â he called out hesitantly. âIs everything okay? Did I screw up?â
Veronica suddenly appeared before him, her face resigned. She was dressed in a gray blazer and skirt combo, and her hair was pulled back into a simple bun. âNo, Jeff,â she replied tiredly. âYou did not âscrew upâ, as you put it. You simply did somethingâ¦unexpected.â
âBut, did I make a mistake?â he pressed. âIt sounds like it was something I wasnât supposed to do.â
âIt was something we did not believe was able to be done,â Veronica corrected. âSingularity Online does not tell you what you are âsupposedâ to do, nor do we limit player behaviors except in certain extreme cases. We are attempting to experience the full array of human behaviors and emotions, after all, so forcing specific behaviors upon you is not in our best interests.
âHowever,â she went on, âthere are supposed to be rules. One of these is that Stamina and mana cannot be interchanged or combined. We wanted to place a clear separation between martial characters and magical ones. If you are a martial character, you are likely to focus on Physical Stats and thus have a high Stamina, while magical characters usually place their focus on Mental Stats and have a high SP pool. Thus, martial Abilities are usually powered by Stamina and magical Spells are powered by SP. Even the consequences of overuse are tailored to the class types: most martial characters would not be significantly hampered in combat by the Int and Wis penalties of Mana Deprivation, while most magical characters would be equally unaffected by the exertion limitations of Physical Exhaustion.
âOf course,â she smiled, âanyone can learn common martial Abilities, and anyone with SP can learn the most basic Spells. However, since they cannot use them to great effect, lacking a significant energy source to power them, there is not much for them to be gained by pursuing them. This is one reason why gifting you the Archery Skill was less of a benefit than you might imagine: with your Stamina below 100, you could not use the Abilities very much or very long in combat, so while they seemed potent, you could only gain real utility from them by taking focus from your Class development.
âTo enforce this,â she explained in a tired voice, âwe deliberately created Stamina and mana as opposing energies by shifting their polarizations according to some very involved equations. If they are used together, they will interfere with one another and release heat and electromagnetic energies that are perceived as pain. What we did not foresee was that your Mental Resistance Skill would dull the effects of that pain enough for you to remain focused; that your Indomitable Perk would stop the pain from forcing you to cease your attempts; and that you would unscramble the math behind the shift and guide them back into alignment.
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