Chess Endgame Workbook: Acquiring Skills to Win Close Games by Todd Bardwick
Author:Todd Bardwick [Bardwick, Todd]
Language: eng
Format: epub
Published: 2021-03-22T18:30:00+00:00
King
Centralize your king; get him close to the action. He is a valuable fighting piece in the endgame once it is safe for him to move toward the center.
Centralized kings are superior to kings on the edge of the board due to mating attack vulnerability; it is more difficult to checkmate the king in the middle of the board since he has more squares available to him.
Cut off your opponentâs king from the action when you can.
Create a path for your king to invade your opponentâs territory; try to prevent your opponentâs king from invading your territory.
Move your king close to vital pawns and use him to support your passed pawns or penetrate your opponentâs pawn position.
Moving your king diagonally allows him to move a square in two directions simultaneously.
Look for opportunities to outflank your opponentâs king.
When it is your move in a position where your opponent would be zugzwang if it were their turn, look for ways to triangulate to lose a move.
The attacking value of the king is about four pawns, more than the value of a knight or bishop, but less than a rook.
Kings are good blockaders. As a defensive piece, it is important that the king stay in the square of enemy pawns.
As an offensive piece, the king is good at capturing pawns and escorting friendly pawns to their promotion squares. Once a king reaches enemy pawns, he may win several nearby pawns.
To have the direct opposition, the kings must be one square apart. To have the distant opposition, the kings must be an odd number of squares apart. The opponent of the player to move has the opposition. This includes the diagonal opposition. You generally want to have the opposition.
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