Beyond Flesh by Jack Dann & Gardner Dozois

Beyond Flesh by Jack Dann & Gardner Dozois

Author:Jack Dann & Gardner Dozois [Dann, Jack & Dozois, Gardner]
Language: eng
Format: epub
Publisher: Baen Books
Published: 2013-03-15T04:00:00+00:00


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You have to forget everything you think you know about space flight. The SLIPPER operators aren’t astronauts. In fact, there are damned few astronauts here in 2026, just a few poor souls stuck going round and round the earth for months at a time in the crumbling EarthStar space station, hoping their work will somehow overcome the bone loss or radiation exposure or even psychological barriers that prevented a manned mission to Mars, not to mention even more distant locales such as Europa.

But exploration of the solar system continues, using unmanned vehicles which can be controlled from distances of tens of millions of miles, more or less in real-time, by human beings. The advantages are many: The vehicles can be smaller, they need only be built for a one-way trip, and using SLIPPER-linked human operators allows spacecraft builders to skip the lengthy and unpredictable development of artificial intelligence systems.

J2E2’s mission control in La Jolla, then, is more like a virtual reality game den than a Shuttle-era firing room. Yes, there are the basic trajectory and electrical support stations, complete with consoles, and there is a big screen that displays telemetry from all of the many separate elements, along with selected camera views.

But the real work is done in the eight booths at the back of the control room, where each operator strips naked and dons a skintight SLIPPER suit and helmet not awfully different from scuba gear, allowing her to link up in real-time with her avatar on Europa.

To see Jupiter looming permanently on the horizon.

To feel the shudders of the hourly quakes.

To hear the crunch of treads on ice.

To smell metal and composite baked by radiation.

You can even taste the surge of energy when linked to the generator for recharging.

It’s all faux reality, of course, the work of clever programmers who have created a system which translates digital data from the elements themselves into simulated “feelings,” then reverses the process, translating an operator’s muscular impulse to reach, for example, into a command to rotate an antenna.

The best operators are those who know spacecraft and their limitations, who have proven that they can commit to a mission plan. People who simply like machines also make good operators. For J2E2, AGC tries to find those who can fit both matrixes.

And who are willing to take the risk of permanent nerve damage caused by the interface.



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