A Beginner’s Guide to 3D Modeling: A Guide to Autodesk Fusion 360 by Cameron Coward

A Beginner’s Guide to 3D Modeling: A Guide to Autodesk Fusion 360 by Cameron Coward

Author:Cameron Coward
Language: eng
Format: epub
Publisher: No Starch Press, Inc.
Published: 2019-04-15T00:00:00+00:00


Figure 5-16: Add a pin to the assembly within the HingeAssembly file.

Summary

Now that you know how to build assemblies, your projects are no longer constrained to a single part. You can create complex models that contain as many parts as you’d like.

In the coming chapters, instead of telling you which method to use to build assemblies, I’ll leave it up to you to choose how best to execute the project.

6

MODELING WITH COMPLEX CURVES

At this point in the book, you’ve already learned enough to re-create about 75 percent of the mechanical models you can find on a design-sharing site like Thingiverse, even if how to go about it might not always be obvious. Your ability to create complex models depends more on how creatively you can take advantage of basic features than on how many advanced features you know how to use.

That said, you’ll still encounter situations where you need to use unusual tools. In this chapter, we’ll focus on the Sweep and Loft features. You’ll use these to create organic-looking shapes so that you won’t be limited to building blocky models.



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