Unreal Engine 5 Character Creation, Animation, and Cinematics by Henk Venter Wilhelm Ogterop
Author:Henk Venter
, Wilhelm Ogterop
Language: eng
Format: epub
Publisher: Packt Publishing Pvt Ltd
Published: 2022-06-29T00:00:00+00:00
Figure 10.1 â (Top) The scene with the default lighting and no effects; (Bottom) The scene with custom lighting and atmospheric visual effects added
You've just learned about the fundamentals of lighting and how it is used in 3D graphics. In the next section, we will explore the three traditional lighting techniques.
The three traditional lighting techniques
Three traditional lighting techniques are commonly used in 3D animated movies, films, TV, photography, fine art paintings, and stage performances. These are Key light, Fill light, and Rim light.
When you want to use any of these three lighting techniques, you need to create custom lights in your scene. You can use any of the following light types in UE5 for your lighting techniques: Directional light, Point light, Spot light, and Rect light. We will cover these light types in the next section.
You can use these traditional lighting techniques in combination with realistic lighting methods, such as Lumen, or you can use them by themselves.
Let's go over these three traditional lighting techniques now.
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