Unity 5.x Cookbook by Matt Smith Chico Queiroz (Packt Publishing 2015)
Author:Matt Smith, Chico Queiroz (Packt Publishing, 2015)
Language: eng
Format: mobi
Publisher: Packt Publishing
Select the Swat@toss_grenade animation clip. Activate the Rig section. Then, change Animation Type to Humanoid, and Avatar Definition to Create From this Model. Confirm it by clicking on Apply.
Now, activate the Animations section. Select the toss_grenade clip (from the Clips list), click on the button Clamp Range to adjust the timeline, and leave the Loop Time and Loop Pose options unchecked. Under Root Transform Rotation, check Bake Into Pose, and select Baked Upon (at Start) | Original. Under Root Transform Position (Y), check Bake Into Pose, and select Baked Upon (at Start) | Original). Under Root Transform Position (XZ), leave Bake Into Pose unchecked. Click on Apply to confirm the changes.
Let's create a Mask. From the Project view, click on the Create button and add an Avatar Mask to the project. Name it as BodyMask.
Select the BodyMask tab and, in the Inspector view, expand the Humanoid section to unselect the character's legs, base, and IK spots, turning their outline red.
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