The Rules of Programming by Chris Zimmerman
Author:Chris Zimmerman
Language: eng
Format: epub, mobi
Publisher: O'Reilly Media, Inc.
Published: 2022-06-14T00:00:00+00:00
How to format code
How to use language features, including which to use and which to avoid
Conventions for all the common problems we solve. (We have a very standardized way to write a state machine, for instance, because our game code has lots of state machines.)
Where to draw file boundaries
How to represent constants in the code. (Itâs not enough to say that youâre going to use a #define or a const instead of embedding magic numbers in your codeâwhat should you name your const named? Where should you define it: near the use, at the top of the source file with the other constants, or maybe in a project-wide header file?)
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