Shading, Lighting, and Rendering with Blender EEVEE by Sammie Crowder

Shading, Lighting, and Rendering with Blender EEVEE by Sammie Crowder

Author:Sammie Crowder
Language: eng
Format: epub
Publisher: Packt
Published: 2022-11-15T00:00:00+00:00


Atmospheric lighting

Atmospheric lighting is using lighting from the atmosphere (the sky) and using it to light our scene. We did something like this with the first mini-project, as using an HDRI isn't viable in EEVEE for anything other than background. But if you think about it, we didn't really get any real atmosphere in our last project. Atmosphere means that the air in the scene is not 100% transluscent. It means we can see the light in the air, just as we can in real life. Elements of the air catch light differently, reflect elements, or provide haziness. That is what we are creating with atmospheric lighting. Unfortunately, EEVEE makes this a little more difficult to implement than Cycles, but to add real atmosphere to our piece, let's create an atmosphere to make something a little less sterile and a little more lifelike. In doing this, we'll also add some bounced lighting to the scene that will facilitate some of the faked lighting effects in the scene.

Let's start by adding a volume cube to serve as our:

Add a cube using the usual Shift + A method:



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