Realizing 3D Animation in Blender by Sam Brubaker
Author:Sam Brubaker
Language: eng
Format: epub
Publisher: Packt Publishing Pvt Ltd
Published: 2024-06-17T00:00:00+00:00
Now weâre ready to pose Rain once again:
Figure 7.1: Rain, freshly linked into a new scene
Weâve got a lot of posing ahead of us, but to save a little time on Rainâs initial pose, we can fetch the one we made in the previous chapter.
Using a pose asset
Like Rainâs object collection and most other forms of data in Blender, the pose we made earlier is an action datablock that can be linked or appended from one .blend file into another. Weâre going to append that pose so it can help us in our current animation.
Important note
Using our standing pose asset can save us some time, but not that much time. If for any reason you canât properly apply the pose weâre looking for, itâs not a showstopper. Just do the pose again manually, as we learned in Chapter 6, and continue to the next section.
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