OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V by Kessenich John & Sellers Graham & Shreiner Dave
Author:Kessenich, John & Sellers, Graham & Shreiner, Dave [Kessenich, John]
Language: eng
Format: azw3, epub
Publisher: Pearson Education
Published: 2016-07-25T04:00:00+00:00
#version 330 core
uniform mat4 MVMatrix;
uniform mat4 MVPMatrix;
uniform mat3 NormalMatrix;
uniform float ScaleFactor;
const float C1 = 0.429043;
const float C2 = 0.511664;
const float C3 = 0.743125;
const float C4 = 0.886227;
const float C5 = 0.247708;
// Constants for Old Town Square lighting
const vec3 L00 = vec3( 0.871297, 0.875222, 0.864470);
const vec3 L1m1 = vec3( 0.175058, 0.245335, 0.312891);
const vec3 L10 = vec3( 0.034675, 0.036107, 0.037362);
const vec3 L11 = vec3(-0.004629, -0.029448, -0.048028);
const vec3 L2m2 = vec3(-0.120535, -0.121160, -0.117507);
const vec3 L2m1 = vec3( 0.003242, 0.003624, 0.007511);
const vec3 L20 = vec3(-0.028667, -0.024926, -0.020998);
const vec3 L21 = vec3(-0.077539, -0.086325, -0.091591);
const vec3 L22 = vec3(-0.161784, -0.191783, -0.219152);
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V by Kessenich John & Sellers Graham & Shreiner Dave.epub
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