MRI: The Basics by unknow
Author:unknow
Language: eng
Format: epub
Tags: Referencia, Tecnología
Publisher: ePubLibre
Published: 2009-12-31T16:00:00+00:00
In summary, SNR can be increased by doing the following:
Increasing TR
Decreasing TE
Using a lower BW
Using volume (i.e., 3D) imaging
Increasing NEX
Increasing Ny
Increasing Nx
Increasing the voxel size
Resolution. Spatial resolution (or pixel size) is the minimum distance that we can distinguish between two points on an image. It is determined by Pixel size = FOV/number of pixels ↑ Ny → better resolution If we increase the number of phase-encoding steps, what happens to SNR? Obviously, better resolution usually means poorer SNR. However, if we look at Equation 17-2, it appears that by increasing Ny, the SNR should increase! What's the catch? The catch is, we are keeping the FOV constant while increasing Ny. Take, for example, Pixel size along y-axis = Δy = FOVy/Ny By increasing Ny, we are making the pixel size smaller. Now, recall that Voxel volume = Δx · Δy · Δz = FOVx · FOVy · Δz/(Nx · Ny) Incorporating this information into Equation 17-2 gives us another way of expressing SNR:
Download
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
Sass and Compass in Action by Wynn Netherland Nathan Weizenbaum Chris Eppstein Brandon Mathis(7796)
Autodesk Civil 3D 2024 from Start to Finish by Stephen Walz Tony Sabat(6654)
Mathematics for Game Programming and Computer Graphics by Penny de Byl(6555)
Taking Blender to the Next Level by Ruan Lotter(6325)
Express Your Creativity with Adobe Express by Rosie Sue(6146)
Hands-On Unity 2022 Game Development - Third Edition by Nicolas Alejandro Borromeo(5757)
Hands-On Unity 2022 Game Development by Nicolas Alejandro Borromeo(4817)
Adobe Illustrator for Creative Professionals by Clint Balsar(3687)
Unreal Engine 5 Character Creation, Animation, and Cinematics by Henk Venter & Wilhelm Ogterop(3685)
Going the Distance with Babylon.js by Josh Elster(3669)
Mastering Graphics Programming with Vulkan by Marco Castorina & Gabriel Sassone(3559)
Squeaky Clean Topology in Blender by Michael Steppig(3501)
Drawing Shortcuts: Developing Quick Drawing Skills Using Today's Technology by Leggitt Jim(2930)
Unreal Engine 5 Character Creation, Animation, and Cinematics by Henk Venter Wilhelm Ogterop(2877)
Rapid Viz: A New Method for the Rapid Visualization of Ideas by Kurt Hanks & Larry Belliston(2715)
The 46 Rules of Genius: An Innovator's Guide to Creativity (Voices That Matter) by Marty Neumeier(2666)
Learn Qt 5: Build modern, responsive cross-platform desktop applications with Qt, C++, and QML by Nicholas Sherriff(2371)
Fusion 360 for Makers by Lydia Sloan Cline(2225)
Hands-On Neural Networks with Keras by Niloy Purkait(2174)
