Mazes for Programmers: Code Your Own Twisty Little Passages by Jamis Buck
Author:Jamis Buck [Buck, Jamis]
Language: eng
Format: epub, azw3, pdf
Tags: Pragmatic Bookshelf
ISBN: 9781680500554
Publisher: Pragmatic Bookshelf
Published: 2015-07-14T22:00:00+00:00
RecursiveBacktracker.on(grid)
grid.to_png.save('hex.png')
Running it, you ought to get something like this figure. Very nice! It’s definitely working as we wanted. Experiment a bit with some other maze algorithms and see what you get, but be careful with Binary Tree and Sidewinder! These two need a bit of babysitting.
To understand why, recall The Binary Tree Algorithm. For each cell, we choose between north and east to decide which neighbor to link, but in the case of a hexagon grid, cells have no eastern neighbor. The best we have are northeast, and southeast. Similarly, Sidewinder wants to choose an eastern neighbor but will also be foiled by our new geometry. So what do we do?
Well, neither of those algorithms actually wants “east.” What they really want is “the cell in the same row, in the next column over.” On a regular grid, that just happens to be east. For a hex grid, that will be either northeast or southeast, depending on the current column, but we don’t even need to worry about that. We took care of the row/column assignments when we set up the grid. To get the neighbor in the next column over, we can just use our array accessor, like this:
east = grid[cell.row, cell.column+1]
Download
Mazes for Programmers: Code Your Own Twisty Little Passages by Jamis Buck.azw3
Mazes for Programmers: Code Your Own Twisty Little Passages by Jamis Buck.pdf
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
3D Graphics | 3D Printing |
Adobe | CAD |
Computer Modelling | Desktop Publishing |
Electronic Documents | Rendering & Ray Tracing |
User Experience & Usability |
Sass and Compass in Action by Wynn Netherland Nathan Weizenbaum Chris Eppstein Brandon Mathis(7778)
Autodesk Civil 3D 2024 from Start to Finish by Stephen Walz Tony Sabat(6485)
Mathematics for Game Programming and Computer Graphics by Penny de Byl(6361)
Taking Blender to the Next Level by Ruan Lotter(6139)
Express Your Creativity with Adobe Express by Rosie Sue(5963)
Hands-On Unity 2022 Game Development - Third Edition by Nicolas Alejandro Borromeo(5583)
Hands-On Unity 2022 Game Development by Nicolas Alejandro Borromeo(4724)
Adobe Illustrator for Creative Professionals by Clint Balsar(3673)
Unreal Engine 5 Character Creation, Animation, and Cinematics by Henk Venter & Wilhelm Ogterop(3595)
Going the Distance with Babylon.js by Josh Elster(3553)
Mastering Graphics Programming with Vulkan by Marco Castorina & Gabriel Sassone(3466)
Squeaky Clean Topology in Blender by Michael Steppig(3400)
Drawing Shortcuts: Developing Quick Drawing Skills Using Today's Technology by Leggitt Jim(2910)
Unreal Engine 5 Character Creation, Animation, and Cinematics by Henk Venter Wilhelm Ogterop(2870)
Rapid Viz: A New Method for the Rapid Visualization of Ideas by Kurt Hanks & Larry Belliston(2700)
The 46 Rules of Genius: An Innovator's Guide to Creativity (Voices That Matter) by Marty Neumeier(2652)
Learn Qt 5: Build modern, responsive cross-platform desktop applications with Qt, C++, and QML by Nicholas Sherriff(2364)
Fusion 360 for Makers by Lydia Sloan Cline(2219)
Hands-On Neural Networks with Keras by Niloy Purkait(2165)
