Learning C++ by Building Games with Unreal Engine 4 by Sharan Volin
Author:Sharan Volin
Language: eng
Format: epub
Tags: COM051070 - COMPUTERS / Programming Languages / C++, COM012000 - COMPUTERS / Computer Graphics, COM034000 - COMPUTERS / Interactive and Multimedia
Publisher: Packt Publishing
Published: 2018-12-27T06:04:24+00:00
UCLASS()
class GOLDENEGG_API AAvatar : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
AAvatar();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
// New! These 2 new member function declarations
// they will be used to move our player around!
void MoveForward(float amount);
void MoveRight(float amount);
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