Dungeons and Dragons - Dungeon Delve by Gary Gygax

Dungeons and Dragons - Dungeon Delve by Gary Gygax

Author:Gary Gygax [Gygax, Gary]
Language: eng
Format: epub
Published: 2009-03-03T17:56:18+00:00


Crushing Manacles

Level 15 Obstacle

Trap XP

1,200

Bloody manacles set into the wall come to life, rattling and grasping at you.

ORMENT

Trap: Manacles set into the wall lash out at nearby characters, attempting to bind them to the wall.

Perception

No check is required to see the manacles.

✦ DC 18: The manacles drip with fresh blood.

✦ DC 23: The manacles quiver slightly.

Trigger

When a Small or Medium creature enters or starts its turn in one of the squares enclosed by the red dashed lines, the trap attacks that creature, attempting to bind it to the wall.

Attack

Opportunity Action Melee 1

Target: Small or Medium creature in trapped square Attack: +19 vs. Refl ex

Hit: 2d8 + 6 damage, and the target is immobilized (save ends). Each time the target fails the saving throw to end the OUNTER 15–2: CHASM OF T

immobilized condition, the chains deal 5 damage.

Miss: Half damage, and the target is slowed until the end of its turn.

ENC

Countermeasures

✦ A character adjacent to the wall where the chains are set (or immobilized by a chain) can disable one of the four chains with a DC 18 Thievery check.

✦ Each chain can be destroyed separately (AC 25, other defenses 20; hit points 30), which disables it.

✦ If four creatures are immobilized, the trap is full and can’t make more attacks. Reduce this number by one for each chain disabled.

Features of the Area

Illumination: Phosphorescent fungus provides dim illumination on the ledges. The chasm is completely dark.

Ceiling: The ceiling in this area is 30 feet high.

Chasm: This 20-foot-deep chasm has steep walls (Athletics DC 20 to climb). The chasm includes all the squares beneath the bridge (where the fomorian begins). It does not extend off the map, ending at the edges of the tiles on both sides.

Bridge: This wide bridge provides passage across the chasm and also makes it fairly difficult to notice the fomorian that lurks in the chasm beneath it.

Bloody Corpses: Many eladrin bodies lie broken and mangled at the bottom of the chasm, and a few more are on the northern ledge. The foul magic used in their deaths has turned the red-tinged squares into blood rock. Any creature standing in a square of blood rock scores a critical hit on a roll of 19–20.

One of the bodies (located wherever you see fit) still carries three potions of vitality, undiscovered by its killers.

Crushing Manacles: These cruel manacles have been imbued with a twisted intelligence of their own.

See the statistics block.

C H A P T E R # | X x

99

Delve_11_20.indd 99

12/2/08 10:00:03 AM



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